With a career as long as Meier’s, the book serves as a pocket history of game development itself, as team sizes grow and technology improves. But those looking to learn from the master, rather than about him, may be disappointed. Meier is more interested in sharing anecdotes from behind the scenes than assessing the works themselves. The result is a book that – perhaps appropriately given his mantra, “find the fun” – is an enjoyable read, but an unserious one. Whether it was Meier’s decision, or his publishers, to smatter the book with “achievements”, such as “read the word ‘the’ 1,000 times”, doesn’t help matters.